Anthropic Just Fixed Graph Engineering's Greatest Flaw

Por AI LABS · 29 jul 2026 · 14:07

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En resumen

  • Aprende sobre 'graph engineering' como una mejora del 'loop engineering' para agentes de IA.
  • La técnica permite ejecutar tareas simultáneamente, aumentando la velocidad y control de costos.
  • El video genera opiniones mixtas, algunos elogian la información, otros critican la falta de claridad.
  • No se proporcionan ejemplos concretos de implementación, lo que limita su aplicabilidad.
  • Es útil para quienes conocen IA, pero puede ser confuso para principiantes.

Reseña editorial

Cumple a medias

Promesa: El video presenta una solución a la limitación del loop engineering mediante graph engineering.

En este video se presenta el concepto de 'graph engineering', una evolución del 'loop engineering' para agentes de IA. Se explica cómo esta técnica permite ejecutar múltiples tareas simultáneamente a través de varios agentes, en lugar de seguir un ciclo lineal. Esto se traduce en una mayor velocidad y control de costos, ya que se puede elegir qué modelo utilizar en cada nodo del grafo. Sin embargo, se advierte que el uso de grafos puede resultar en un mayor consumo de tokens, lo que puede ser un inconveniente en términos de costos.

El creador del video destaca que el 'graph engineering' aborda una de las principales limitaciones del 'loop engineering', que es la dependencia secuencial de las tareas. Al dividir una tarea en partes más pequeñas y asignar cada parte a un agente diferente, se logra una ejecución más eficiente. Sin embargo, también se menciona que esta técnica puede ser costosa y que no es recomendable para planes de API de bajo costo.

Los comentarios reflejan una mezcla de opiniones sobre el contenido del video. Algunos usuarios elogian la cantidad de información presentada en un corto período de tiempo, mientras que otros critican la falta de claridad y la percepción de que se están reciclando conceptos antiguos bajo un nuevo nombre. Esto sugiere que, aunque el video tiene valor informativo, también genera confusión sobre la novedad del enfoque propuesto.

En cuanto a las herramientas y técnicas mencionadas, el video no proporciona ejemplos concretos de implementación, lo que podría limitar su utilidad para aquellos que buscan aplicar estos conceptos en proyectos reales. Además, se menciona que el 'graph engineering' puede no ser adecuado para tareas complejas o de gran escala, lo que plantea preguntas sobre su aplicabilidad en diferentes contextos.

Este contenido puede ser valioso para quienes ya están familiarizados con la ingeniería de IA y buscan optimizar sus flujos de trabajo. Sin embargo, aquellos que son nuevos en el tema o que esperan una guía práctica sobre cómo implementar estas técnicas podrían encontrar el video insuficiente en términos de detalles y ejemplos concretos.

Evidencia de la comunidad

  • “Does anyone else truly think this channel is one of the most invaluable in the AI space? If this info is just from a free-to-watch YouTube video, imagine what they're cooking in th…”

    @petergaitho8995 · aprecio

  • “Few weeks ago you were raving about “loops”… and now… the problem about loops is…. Can’t wait for… the problem about graphs is…”

    @DocFUNKist · observación

Graph engineering, the upgrade to loop engineering for AI agents. Get started with SerpApi using 250 free credits: https://serpapi.com/?utm_source=youtube&utm_campaign=ailabs_july_2026 Graph engineering runs one task across many AI agents at once instead of one loop. Not the knowledge graph kind. Loop engineering built agent loops that go in a straight line, graphs go wide, and here's Anthropic's fix for when one broken node ruins the whole output. Community with All Resources: http://ailabspro.io The Roundup, our daily newsletter covering the AI stories that matter. Join now: https://www.theroundup.so/ If you've been asking what is loop engineering, we start there. A loop is a working cycle you hand to the agent. You give it the end goal instead of prompting every step, and it gets there on its own, adjusting as it goes. That's loop engineering, and it's what most people are still running. The problem is the shape of it. A loop does a piece of work, verifies it, then moves to the next step. Everything runs in a straight line, so every step waits on the one before it even when the two have nothing to do with each other. Graph engineering fixes that. Instead of a straight line, a graph splits the main task into smaller parts and gives each part its own agent. You get speed, because several agents cover the work at once, and you get some cost control per agent, because you pick which model each node runs on and stop burning your most expensive model on the parts that never needed it. A fair warning though: a graph burns far more tokens overall than a single agent. On API pricing, don't run graphs at all. On a subscription plan, expect your limits to arrive much sooner than you're used to. This video was sponsored by SerpApi We cover what a graph is actually made of, nodes and edges, and the shapes those pieces get arranged into. That includes the diamond (fan out to sub-agents, then narrow back into one agent that pulls everything into a single answer) and the fan in at a barrier shape, where the same problem goes out to several agents each looking through a different lens, and nothing moves forward until all of them report back. If you've used dynamic workflows in Claude Code, you've already run a graph without calling it one. Then the part that actually decides whether your graph works: verification. One error in a small node disturbs the entire output that comes back, and it's hard to trace because all you get at the end is the finished result. That's the exact problem Anthropic's article addresses, and this ai graph engineering breakdown walks through their fix. We go over the built-in options in Claude Code, including the Verify skill, tool chaining, code review skills, and hooking checks into GitHub Actions, and why the verification that works best is the one you build yourself. Most of the video is spent building that. We use the Skill Creator plugin to build a verification skill, and cover the three kinds: standalone skills you run yourself for a deep pass on finished work, embedded skills that fire automatically as part of the workflow, and chains of skills with an orchestrator sitting above them. We also show a real result from our own community website build. Running the reviewer on Haiku returned a long list of issues, and Opus flagged far fewer, but the Haiku findings were mostly things we'd left there on purpose. Inside a graph, that's agents burning tokens fixing things that were never broken. The node that does the judging is the one place where saving tokens costs you everything. Also covered: the Second Opinion skill and why the agent that built the thing is the worst one to review it, using the -p flag to launch a fresh Claude session with none of the original context, Chrome Headless Shell for fast visual verification instead of a full browser, and how Anthropic's own team chains Code Review, Simplify, Verify, and a design skill together for a review coming from four directions. Anthropic graph engineering is the current frame, but the underlying loop engineering workflow ideas are tool-agnostic. We demo everything in Claude Code, so this doubles as a loop engineering Claude Code walkthrough, but the graph structure itself applies to any agent you run, whether that's loop engineering Codex, a custom setup, or anything else. If you came here for ai loop engineering and want the deeper setups, we have a full video on loop engineering on the channel. All the skills shown in this video are available in AI Labs Pro, our community. If you've found value in what we do and want to support the channel, that's the best way to do it. Hashtags: #ai #aiagents #loopengineering #aitutorial #graphengineering #claudecode #codex

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Mejores comentarios

  • “I am amazed at how many things you managed to pack into a 14-minute video. Well done!”

    @jackreacher4945 · 20 likeselogio
  • “Few weeks ago you were raving about “loops”… and now… the problem about loops is…. Can’t wait for… the problem about graphs is…”

    @DocFUNKist · 24 likesobservación

Comentarios más duros

  • “Bullshit engineering... both loop engineering and execution graph wefe first things to come.... people are just recycling same thing in context of coding agents and suddenly it's a…”

    @shaktivaderdristi · 5 likescrítica
  • “Graph Engineering is a hoax right now. It is a made up term.”

    @babakbandpey · 0 likesdesacuerdo